The Server-Sent Events specification describes a built-in class EventSource
, that keeps connection with the server and allows to receive events from it.
Similar to WebSocket
, the connection is persistent.
But there are several important differences:
WebSocket |
EventSource |
---|---|
Bi-directional: both client and server can exchange messages | One-directional: only server sends data |
Binary and text data | Only text |
WebSocket protocol | Regular HTTP |
EventSource
is a less-powerful way of communicating with the server than WebSocket
.
Why should one ever use it?
The main reason: it’s simpler. In many applications, the power of WebSocket
is a little bit too much.
We need to receve a stream of data from server: maybe chat messages or market prices, or whatever. That’s what EventSource
is good at. Also it supports auto-reconnect, something we need to implement manually with WebSocket
. Besides, it’s a plain old HTTP, not a new protocol.
Getting messages
To start receiving messages, we just need to create new EventSource(url)
.
The browser will connect to url
and keep the connection open, waiting for events.
The server should respond with status 200 and the header Content-Type: text/event-stream
, then keep the connection and write messages into it in the special format, like this:
data: Message 1
data: Message 2
data: Message 3
data: of two lines
- A message text goes after
data:
, the space after the semicolon is optional. - Messages are delimited with double line breaks
\n\n
. - To send a line break
\n
, we can immediately one moredata:
(3rd message above).
In practice, complex messages are usually sent JSON-encoded, so line-breaks are encoded within them.
For instance:
data: {"user":"John","message":"First line\n Second line"}
…So we can assume that one data:
holds exactly one message.
For each such message, the message
event is generated:
let eventSource = new EventSource("/events/subscribe");
eventSource.onmessage = function(event) {
console.log("New message", event.data);
// will log 3 times for the data stream above
};
// or eventSource.addEventListener('message', ...)
Cross-domain requests
EventSource
supports cross-origin requests, like fetch
any other networking methods. We can use any URL:
let source = new EventSource("https://another-site.com/events");
The remote server will get the Origin
header and must respond with Access-Control-Allow-Origin
to proceed.
To pass credentials, we should set the additional option withCredentials
, like this:
let source = new EventSource("https://another-site.com/events", {
withCredentials: true
});
Please see the chapter Fetch: Cross-Origin Requests for more details about cross-domain headers.
Reconnection
Upon creation, new EventSource
connects to the server, and if the connection is broken – reconnects.
That’s very convenient, as we don’t have to care about it.
There’s a small delay between reconnections, a few seconds by default.
The server can set the recommended delay using retry:
in response (in milliseconds):
retry: 15000
data: Hello, I set the reconnection delay to 15 seconds
The retry:
may come both together with some data, or as a standalone message.
The browser should wait that much before reconnect. If the network connection is lost, the browser may wait till it’s restored, and then retry.
- If the server wants the browser to stop reconnecting, it should respond with HTTP status 204.
- If the browser wants to close the connection, it should call
eventSource.close()
:
let eventSource = new EventSource(...);
eventSource.close();
Also, there will be no reconnection if the response has an incorrect Content-Type
or its HTTP status differs from 301, 307, 200 and 204. The connection the "error"
event is emitted, and the browser won’t reconnect.
There’s no way to “reopen” a closed connection. If we’d like to connect again, just create a new EventSource
.
Message id
When a connection breaks due to network problems, either side can’t be sure which messages were received, and which weren’t.
To correctly resume the connection, each message should have an id
field, like this:
data: Message 1
id: 1
data: Message 2
id: 2
data: Message 3
data: of two lines
id: 3
When a message with id:
is received, the browser:
- Sets the property
eventSource.lastEventId
to its value. - Upon reconnection sends the header
Last-Event-ID
with thatid
, so that the server may re-send following messages.
id:
after data:
Please note: the id:
is appended below the message data, to ensure that lastEventId
is updated after the message data is received.
Connection status: readyState
The EventSource
object has readyState
property, that has one of three values:
EventSource.CONNECTING = 0; // connecting or reconnecting
EventSource.OPEN = 1; // connected
EventSource.CLOSED = 2; // connection closed
When an object is created, or the connection is down, it’s always EventSource.CONNECTING
(equals 0
).
We can query this property to know the state of EventSource
.
Event types
By default EventSource
object generates three events:
message
– a message received, available asevent.data
.open
– the connection is open.error
– the connection could not be established, e.g. the server returned HTTP 500 status.
The server may specify another type of event with event: ...
at the event start.
For example:
event: join
data: Bob
data: Hello
event: leave
data: Bob
To handle custom events, we must use addEventListener
, not onmessage
:
eventSource.addEventListener('join', event => {
alert(`Joined ${event.data}`);
});
eventSource.addEventListener('message', event => {
alert(`Said: ${event.data}`);
});
eventSource.addEventListener('leave', event => {
alert(`Left ${event.data}`);
});
Full example
Here’s the server that sends messages with 1
, 2
, 3
, then bye
and breaks the connection.
Then the browser automatically reconnects.
let http = require('http');
let url = require('url');
let querystring = require('querystring');
function onDigits(req, res) {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache'
});
let i = 0;
let timer = setInterval(write, 1000);
write();
function write() {
i++;
if (i == 4) {
res.write('event: bye\ndata: bye-bye\n\n');
clearInterval(timer);
res.end();
return;
}
res.write('data: ' + i + '\n\n');
}
}
function accept(req, res) {
if (req.url == '/digits') {
onDigits(req, res);
return;
}
fileServer.serve(req, res);
}
if (!module.parent) {
http.createServer(accept).listen(8080);
} else {
exports.accept = accept;
}
<!DOCTYPE html>
<script>
let eventSource;
function start() { // when "Start" button pressed
if (!window.EventSource) {
// IE or an old browser
alert("The browser doesn't support EventSource.");
return;
}
eventSource = new EventSource('digits');
eventSource.onopen = function(e) {
log("Event: open");
};
eventSource.onerror = function(e) {
log("Event: error");
if (this.readyState == EventSource.CONNECTING) {
log(`Reconnecting (readyState=${this.readyState})...`);
} else {
log("Error has occured.");
}
};
eventSource.addEventListener('bye', function(e) {
log("Event: bye, data: " + e.data);
});
eventSource.onmessage = function(e) {
log("Event: message, data: " + e.data);
};
}
function stop() { // when "Stop" button pressed
eventSource.close();
log("eventSource.close()");
}
function log(msg) {
logElem.innerHTML += msg + "<br>";
document.documentElement.scrollTop = 99999999;
}
</script>
<button onclick="start()">Start</button> Press the "Start" to begin.
<div id="logElem" style="margin: 6px 0"></div>
<button onclick="stop()">Stop</button> "Stop" to finish.
Summary
The EventSource
object communicates with the server. It establishes a persistent connection and allows the server to send messages over it.
It offers:
- Automatic reconnect, with tunable
retry
timeout. - Message ids to resume events, the last identifier is sent in
Last-Event-ID
header. - The current state is in the
readyState
property.
That makes EventSource
a viable alternative to WebSocket
, as it’s more low-level and lacks these features.
In many real-life applications, the power of EventSource
is just enough.
Supported in all modern browsers (not IE).
The syntax is:
let source = new EventSource(url, [credentials]);
The second argument has only one possible option: { withCredentials: true }
, it allows sending cross-domain credentials.
Overall cross-domain security is same as for fetch
and other network methods.
Properties of an EventSource
object
readyState
- The current connection state: either
EventSource.CONNECTING (=0)
,EventSource.OPEN (=1)
orEventSource.CLOSED (=2)
. lastEventId
- The last received
id
. Upon reconnection the browser sends it in the headerLast-Event-ID
.
Methods
close()
- Closes the connection соединение.
Events
message
- Message received, the data is in
event.data
. open
- The connection is established.
error
- In case of an error, including both lost connection (will auto-reconnect) and fatal errors. We can check
readyState
to see if the reconnection is being attempted.
The server may set a custom event name in event:
. Such events should be handled using addEventListener
, not on<event>
.
Server response format
The server sends messages, delimited by \n\n
.
Message parts may start with:
data:
– message body, a sequence of multipledata
is interpreted as a single message, with\n
between the parts.id:
– renewslastEventId
, sent inLast-Event-ID
on reconnect.retry:
– recommends a retry delay for reconnections in ms. There’s no way to set it from JavaScript.event:
– even name, must precededata:
.