We can not only assign handlers, but also generate events from JavaScript.
Custom events can be used to create “graphical components”. For instance, a root element of the menu may trigger events telling what happens with the menu: open
(menu open), select
(an item is selected) and so on.
Also we can generate built-in events like click
, mousedown
etc, that may be good for testing.
Event constructor
Events form a hierarchy, just like DOM element classes. The root is the built-in Event class.
We can create Event
objects like this:
let event = new Event(event type[, options]);
Arguments:
-
event type – may be any string, like
"click"
or our own like"hey-ho!"
. -
options – the object with two optional properties:
bubbles: true/false
– iftrue
, then the event bubbles.cancelable: true/false
– iftrue
, then the “default action” may be prevented. Later we’ll see what it means for custom events.
By default both are false:
{bubbles: false, cancelable: false}
.
dispatchEvent
After an event object is created, we should “run” it on an element using the call elem.dispatchEvent(event)
.
Then handlers react on it as if it were a regular built-in event. If the event was created with the bubbles
flag, then it bubbles.
In the example below the click
event is initiated in JavaScript. The handler works same way as if the button was clicked:
<button id="elem" onclick="alert('Click!');">Autoclick</button>
<script>
let event = new Event("click");
elem.dispatchEvent(event);
</script>
There is a way to tell a “real” user event from a script-generated one.
The property event.isTrusted
is true
for events that come from real user actions and false
for script-generated events.
Bubbling example
We can create a bubbling event with the name "hello"
and catch it on document
.
All we need is to set bubbles
to true
:
<h1 id="elem">Hello from the script!</h1>
<script>
// catch on document...
document.addEventListener("hello", function(event) { // (1)
alert("Hello from " + event.target.tagName); // Hello from H1
});
// ...dispatch on elem!
let event = new Event("hello", {bubbles: true}); // (2)
elem.dispatchEvent(event);
</script>
Notes:
- We should use
addEventListener
for our custom events, becauseon<event>
only exists for built-in events,document.onhello
doesn’t work. - Must set
bubbles:true
, otherwise the event won’t bubble up.
The bubbling mechanics is the same for built-in (click
) and custom (hello
) events. There are also capturing and bubbling stages.
MouseEvent, KeyboardEvent and others
Here’s a short list of classes for UI Events from the UI Event specification:
UIEvent
FocusEvent
MouseEvent
WheelEvent
KeyboardEvent
- …
We should use them instead of new Event
if we want to create such events. For instance, new MouseEvent("click")
.
The right constructor allows to specify standard properties for that type of event.
Like clientX/clientY
for a mouse event:
let event = new MouseEvent("click", {
bubbles: true,
cancelable: true,
clientX: 100,
clientY: 100
});
alert(event.clientX); // 100
Please note: the generic Event
constructor does not allow that.
Let’s try:
let event = new Event("click", {
bubbles: true, // only bubbles and cancelable
cancelable: true, // work in the Event constructor
clientX: 100,
clientY: 100
});
alert(event.clientX); // undefined, the unknown property is ignored!
Technically, we can work around that by assigning directly event.clientX=100
after creation. So that’s a matter of convenience and following the rules. Browser-generated events always have the right type.
The full list of properties for different UI events is in the specification, for instance MouseEvent.
Custom events
For our own, custom events like "hello"
we should use new CustomEvent
. Technically CustomEvent is the same as Event
, with one exception.
In the second argument (object) we can add an additional property detail
for any custom information that we want to pass with the event.
For instance:
<h1 id="elem">Hello for John!</h1>
<script>
// additional details come with the event to the handler
elem.addEventListener("hello", function(event) {
alert(event.detail.name);
});
elem.dispatchEvent(new CustomEvent("hello", {
detail: { name: "John" }
}));
</script>
The detail
property can have any data. Technically we could live without, because we can assign any properties into a regular new Event
object after its creation. But CustomEvent
provides the special detail
field for it to evade conflicts with other event properties.
The event class tells something about “what kind of event” it is, and if the event is custom, then we should use CustomEvent
just to be clear about what it is.
event.preventDefault()
We can call event.preventDefault()
on a script-generated event if cancelable:true
flag is specified.
Of course, if the event has a non-standard name, then it’s not known to the browser, and there’s no “default browser action” for it.
But the event-generating code may plan some actions after dispatchEvent
.
The call of event.preventDefault()
is a way for the handler to send a signal that those actions shouldn’t be performed.
In that case the call to elem.dispatchEvent(event)
returns false
. And the event-generating code knows that the processing shouldn’t continue.
For instance, in the example below there’s a hide()
function. It generates the "hide"
event on the element #rabbit
, notifying all interested parties that the rabbit is going to hide.
A handler set by rabbit.addEventListener('hide',...)
will learn about that and, if it wants, can prevent that action by calling event.preventDefault()
. Then the rabbit won’t hide:
<pre id="rabbit">
|\ /|
\|_|/
/. .\
=\_Y_/=
{>o<}
</pre>
<script>
// hide() will be called automatically in 2 seconds
function hide() {
let event = new CustomEvent("hide", {
cancelable: true // without that flag preventDefault doesn't work
});
if (!rabbit.dispatchEvent(event)) {
alert('the action was prevented by a handler');
} else {
rabbit.hidden = true;
}
}
rabbit.addEventListener('hide', function(event) {
if (confirm("Call preventDefault?")) {
event.preventDefault();
}
});
// hide in 2 seconds
setTimeout(hide, 2000);
</script>
Events-in-events are synchronous
Usually events are processed asynchronously. That is: if the browser is processing onclick
and in the process a new event occurs, then it awaits till onclick
processing is finished.
The exception is when one event is initiated from within another one.
Then the control jumps to the nested event handler, and after it goes back.
For instance, here the nested menu-open
event is processed synchronously, during the onclick
:
<button id="menu">Menu (click me)</button>
<script>
// 1 -> nested -> 2
menu.onclick = function() {
alert(1);
// alert("nested")
menu.dispatchEvent(new CustomEvent("menu-open", {
bubbles: true
}));
alert(2);
};
document.addEventListener('menu-open', () => alert('nested'))
</script>
Please note that the nested event menu-open
bubbles up and is handled on the document
. The propagation of the nested event is fully finished before the processing gets back to the outer code (onclick
).
That’s not only about dispatchEvent
, there are other cases. JavaScript in an event handler can call methods that lead to other events – they are too processed synchronously.
If we don’t like it, we can either put the dispatchEvent
(or other event-triggering call) at the end of onclick
or, if inconvenient, wrap it in setTimeout(...,0)
:
<button id="menu">Menu (click me)</button>
<script>
// 1 -> 2 -> nested
menu.onclick = function() {
alert(1);
// alert(2)
setTimeout(() => menu.dispatchEvent(new CustomEvent("menu-open", {
bubbles: true
})), 0);
alert(2);
};
document.addEventListener('menu-open', () => alert('nested'))
</script>
Summary
To generate an event, we first need to create an event object.
The generic Event(name, options)
constructor accepts an arbitrary event name and the options
object with two properties:
bubbles: true
if the event should bubble.cancelable: true
if theevent.preventDefault()
should work.
Other constructors of native events like MouseEvent
, KeyboardEvent
and so on accept properties specific to that event type. For instance, clientX
for mouse events.
For custom events we should use CustomEvent
constructor. It has an additional option named detail
, we should assign the event-specific data to it. Then all handlers can access it as event.detail
.
Despite the technical possibility to generate browser events like click
or keydown
, we should use with the great care.
We shouldn’t generate browser events as it’s a hacky way to run handlers. That’s a bad architecture most of the time.
Native events might be generated:
- As a dirty hack to make 3rd-party libraries work the needed way, if they don’t provide other means of interaction.
- For automated testing, to “click the button” in the script and see if the interface reacts correctly.
Custom events with our own names are often generated for architectural purposes, to signal what happens inside our menus, sliders, carousels etc.